The unglamorous half of shipping an indie game: the hundred-dollar fee, the coming-soon page, the wishlist number and the two-hour refund window.
gameslaunchsteam
SUSupreme
176170
The unglamorous half of shipping an indie game: the hundred-dollar fee, the coming-soon page, the wishlist number and the two-hour refund window.
The path from a complaint to a shipped change, including the two places most ideas are supposed to die.
Four severities, one rule each, and a weekly hour that stops the backlog becoming a graveyard.